Advertisement
House Of Hazards is a physics-based multiplayer game in which players navigate a household filled with unpredictable obstacles. The environment resembles a typical shared home, but nearly every object can become a hazard depending on timing and interaction. Players take control of small characters who must complete tasks such as making coffee, checking the mail or reaching the exit. The structure places all challenges inside a single house, where each room presents unique risks.
Advertisement
Similiar games
Players complete objectives while avoiding traps triggered either by the environment or by other players. Movement is simple, relying on running, jumping and interacting with objects. In multiplayer sessions, some players attempt to progress through tasks while others activate hazards to slow them down. In the centre of gameplay, participants must manage:
House Of Hazards becomes more complex when multiple players compete or sabotage one another. One participant may trigger falling lamps, rotating shelves or swinging doors, while another attempts to cross the room safely. The hazards activate quickly, requiring awareness and anticipation. Rooms such as the kitchen, living room and backyard each include distinct mechanisms that affect movement. The dynamic interaction between players and the environment drives most of the challenge.
Although the game focuses on competition, players can also coordinate strategies by rotating roles or planning safe paths through the house. Early rounds help identify which hazards activate automatically and which require manual triggers. Understanding layout patterns makes later rounds more predictable, while still leaving room for sudden events. Players benefit from studying object behaviour and positioning themselves where hazards are less likely to strike.
House Of Hazards supports high replay value due to its fast rounds, unpredictable traps and variety of tasks. Each session offers a different combination of hazards and player interactions, creating a unique flow even within familiar rooms. The simple control scheme allows quick entry for new participants, while returning players experiment with alternative strategies or attempt faster completion times. The game’s structure encourages repeated play, making it suitable for both short and extended sessions.
Discuss House of Hazards